Post by Slayne-DsR on Mar 13, 2016 3:21:16 GMT
Thread is on its way over Pern and the Holders are angry with the dragonriders. As the Red Star continues to advance toward our world, it is up to the riders to fight a war on two fronts. One against time to prepare for the imminent Thread, and the other for their health against the Holders of Pern. With only a short time to prepare before the ancient enemy falls once more, the population of dragons is in danger. After the death of their eldest queen and the fall of the brownriding Weyrleaders, two queens, only one old enough to rise, are left to populate the Weyrs, with very little time to do so. Short tithes and shoddy food force the riders to struggle to provide for themselves. Relations between the Weyrleaders and the Lord Holders are caustic. Can the riders and their bonded dragons repair the rift between themselves and Holders, and produce enough fighting dragons to protect Pern? Can the Weyr convince the Holders that the dragons are necessary to their survival?
**The weyrlings of the Sun Runners clutch have disappeared back in time three weeks after their eventful hatching... Green Carith's clutch just hatched successfully amidst the howling winds of a storm in the Past at Far Isles "Weyr" on the Eastern Continent! Eight babies broke shell, and one dud resulted from the pairing.
In the Present, Weyr Games are being held to distract the Weyrfolk and riders from the disappearance of the weyrlings. Meanwhile, Gold Eireth is preparing for her overdue flight and with the Weyrleader's dragon recently grounded with his injuries after an eventful practice, the Weyr waits with bated breath to see who will take the position -- they believe temporarily...**
An alternate universe, canon, no word count, DRoP style roleplay with mature members who are 16+ years old. Our dragons are the familiar gold, bronze, brown, blue and green. Full of struggle, triumph, new discoveries and old enemies, Dragon's Rise is an endless fight for survival in a damaged world.
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